dbAccess.cs
using UnityEngine;
using System;
using System.Collections;
using System.Data;
using Mono.Data.SqliteClient;
public class dbAccess : MonoBehaviour {
private string connection;
private IDbConnection dbcon;
private IDbCommand dbcmd;
private IDataReader reader;
// Use this for initialization
void Start () {
}
public void OpenDB(string p)
{
connection = "URI=file:" + p; // we set the connection to our database
dbcon = new SqliteConnection(connection);
dbcon.Open();
}
public void CloseDB(){
reader.Close(); // clean everything up
reader = null;
dbcmd.Dispose();
dbcmd = null;
dbcon.Close();
dbcon = null;
}
IDataReader BasicQuery(string query){ // run a baic Sqlite query
dbcmd = dbcon.CreateCommand(); // create empty command
dbcmd.CommandText = query; // fill the command
reader = dbcmd.ExecuteReader(); // execute command which returns a reader
return reader; // return the reader
}
int CreateTable(string name,string[] col, string[] colType){ // Create a table, name, column array, column type array
string query;
query = "CREATE TABLE " + name + "(" + col[0] + " " + colType[0];
for(var i=1; i
query += ", " + col[i] + " " + colType[i];
}
query += ")";
try{
dbcmd = dbcon.CreateCommand(); // create empty command
dbcmd.CommandText = query; // fill the command
reader = dbcmd.ExecuteReader(); // execute command which returns a reader
}
catch(Exception e){
Debug.Log(e);
return 0;
}
return 1;
}
int InsertIntoSingle(string tableName, string colName , string value ){ // single insert
string query;
query = "INSERT INTO " + tableName + "(" + colName + ") " + "VALUES (" + value + ")";
try
{
dbcmd = dbcon.CreateCommand(); // create empty command
dbcmd.CommandText = query; // fill the command
reader = dbcmd.ExecuteReader(); // execute command which returns a reader
}
catch(Exception e){
Debug.Log(e);
return 0;
}
return 1;
}
int InsertIntoSpecific(string tableName, string[] col, string[] values){ // Specific insert with col and values
string query;
query = "INSERT INTO " + tableName + "(" + col[0];
for(int i=1; i
query += ", " + col[i];
}
query += ") VALUES (" + values[0];
for(int i=1; i
query += ", " + values[i];
}
query += ")";
try
{
dbcmd = dbcon.CreateCommand();
dbcmd.CommandText = query;
reader = dbcmd.ExecuteReader();
}
catch(Exception e){
Debug.Log(e);
return 0;
}
return 1;
}
int InsertInto(string tableName , string[] values ){ // basic Insert with just values
string query;
query = "INSERT INTO " + tableName + " VALUES (" + values[0];
for(int i=1; i
query += ", " + values[i];
}
query += ")";
try
{
dbcmd = dbcon.CreateCommand();
dbcmd.CommandText = query;
reader = dbcmd.ExecuteReader();
}
catch(Exception e){
Debug.Log(e);
return 0;
}
return 1;
}
public string[] SingleSelectWhere(string tableName , string itemToSelect,string wCol,string wPar, string wValue){ // Selects a single Item
string query;
query = "SELECT " + itemToSelect + " FROM " + tableName + " WHERE " + wCol + wPar + wValue;
dbcmd = dbcon.CreateCommand();
dbcmd.CommandText = query;
reader = dbcmd.ExecuteReader();
string[] readArray = new string[reader.RecordsAffected];
int i=0;
while(reader.Read()){
readArray[i]=reader.GetString(0); // Fill array with all matches
i++;
}
return readArray; // return matches
}
// Update is called once per frame
void Update () {
}
}
The following few dlls have to be added inside Assets/Plugins folder
Mono.Data.Sqlite.dll
Mono.Data.SqliteClient.dll
MySql.Data.dll
sqlite3.dll
System.Data.dll
good post, why didn't i meet this day before?
ReplyDeleteI have a question: where do I need to store db file to gain access on mobile platforms(android and iphone)?
why an error appear on my unity project unexpected symbol 'p' etc..
ReplyDeleteI don't find any bug in the script. Please let me know the steps to produce the error you specify or produce the project so that I can help you fix the error.
ReplyDelete